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Old Oct 31, 2009, 09:11 PM // 21:11   #1
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Default Skill Changes in my Opinion

Alright, please if I do something totally wrong, don't flame. These just reflects my opinion. And pease don't just say my ideas are bad. Tell me why and how to improve them.

Thanks

Bull's Charge - Make it not a stance, allow you to use attack skill, but you take double damage. This way, if you want to IAS with it, your choices are are limited because x4 damage with Frenzy.

Preservation- Make it target only allies less that 80% health. That way, it may not heal the right targets, but can really take the pressure off.

Charge- Make it maintainable with 12 Tactics (ONLY IN PVE)

Quick Shot - Make it unblock able for quick poison spreading

Plague Signet- Tone done the condition extension, and make it affect foes in the area.

Mind Burn - Make it an elite Rodgorts's Invocation. Up the energy to 10, give it a 5 second recharge, and make it do 100 damage and 3 seconds of Burning in the area.

Any suggestions?
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Old Oct 31, 2009, 10:39 PM // 22:39   #2
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I really think all those skills are fine the way they are right now.
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Old Oct 31, 2009, 10:44 PM // 22:44   #3
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I really think all those skills are fine the way they are right now.
^+1
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Old Nov 01, 2009, 12:04 AM // 00:04   #4
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Originally Posted by ammad2006 View Post
Alright, please if I do something totally wrong, don't flame. These just reflects my opinion. And pease don't just say my ideas are bad. Tell me why and how to improve them.

Thanks

Bull's Charge - Make it not a stance, allow you to use attack skill, but you take double damage. This way, if you want to IAS with it, your choices are are limited because x4 damage with Frenzy.

Preservation- Make it target only allies less that 80% health. That way, it may not heal the right targets, but can really take the pressure off.

Charge- Make it maintainable with 12 Tactics (ONLY IN PVE)

Quick Shot - Make it unblock able for quick poison spreading

Plague Signet- Tone done the condition extension, and make it affect foes in the area.

Mind Burn - Make it an elite Rodgorts's Invocation. Up the energy to 10, give it a 5 second recharge, and make it do 100 damage and 3 seconds of Burning in the area.

Any suggestions?
Bull's Charge: Make it a skill. Good idea. Double damage is unnecessary, since it won't be overpowered

Preservation: Yeah, This skill is pretty useless if people at full health gets healed all the time. I mean 1 partymember with full hp out of 7 can still get healed by it :S

Charge: Hmmm I think Charge is a good and underestimated skill. Will be too much speed boost there.

Quick Shot: Not sure what you want there. But I think this skill is cool too Spam it and it's an ok skill.

Plague Signet: Good Idea.

Mind Burn: No. The mind skills have a specific kind of skill description that pretty much defines them. Besides, it would be a decent skill if there was no Exhaustion. Which means we just gotta remove exhaustion maybe add 5 more secs of recharge if it's too overpowered then.
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Old Nov 01, 2009, 12:30 AM // 00:30   #5
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Originally Posted by ammad2006 View Post
.

Charge- Make it maintainable with 12 Tactics (ONLY IN PVE)
don't really need a permanent 33% speed boost shout. little too much.
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Old Nov 01, 2009, 12:35 AM // 00:35   #6
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I wish every gw player would make a skill change thread in sardelac. Just because they can.
Sardelac would become a better place :)
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Old Nov 01, 2009, 06:33 AM // 06:33   #7
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Originally Posted by BlackSephir View Post
I wish every gw player would make a skill change thread in sardelac. Just because they can.
Sardelac would become a better place
This is what I've been saying for a while now.
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Old Nov 01, 2009, 07:27 AM // 07:27   #8
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This is what I've been saying for a while now.
Because of the laugh it gives you ? Right ?
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